Dark parables 16 free download full version
Your journey of salvation begins here. The Hope Lake Boarding School was abandoned long ago, when one of its teachers drowned by accident. Many years later, all of the female students began to disappear, one by one. Visit the place where it all began. Pay heed to the whispered secrets and try to pick up the maniac's trail to put a stop to his crime spree. This website uses cookies to ensure you get the best experience on our website. Press 'Agree' if you agree with the use of cookies for the purposes described in our Cookie Policy.
Published 14 April Guild of Dungeoneering. Never Alone. Kid A Mnesia Exhibition. Match 3 Fish Collection? Try Fishdom: Depths of Time! Splinter Cell Chaos Theory. Puzzle solving fun with Hero Rescue! Discover Hidden Objects in Gardenscapes! How to Turn Off Adblock. It has already been mentioned that the graphics of this one is lacking the beauty and details of the earlier ones.
They're not bad, they're just not up to the standard that was set with the first one. Yes, they do cross over into "cartoonish" at times. In fact, one of the early mini-games was extremely cartoonish and disappointing. In the earlier games, the SE versions offered the morphing beyond objects. Then as the series progressed they were available only in the CE versions. The objects didn't jump out and wave a flag at you, but they also didn't require a magnifying glass to locate. Both versions of the games included pieces of different parables to be located that added an extra element of enjoyment.
In the past, the parable pieces were much like an inventory item in that they were a specific shape and object.
This game somehow got off the beaten path and got lost. The collectibles are not the morphing type, they are tiny leaves and acorns that blend into the background so much that I did have to dig that magnifying glass out. In contrast to the earlier games, the parable pieces in this one are the morphing type and are just one instinctive piece of three that make up the picture. Always loved the FROG scenes that were beautifully and artfully detailed with the sections tucked into the display neatly but identifiable.
This is another area that sees a digression of the series. The sections of the item are flat, muddied pieces that lack the detailing to which we have become accustomed. I rated this one a low 5 star in the hopes that it will prove my first impressions wrong and develop into a game worthy of the Dark Parable title. In the past, I would have said "It's a new Dark Parable, go for it, you'll love it".
Instead, I recommend that you play the Demo before deciding. Overall, I think the developer needs to go back and play the earlier installments in the series enough times to become inspired to go back to the drawing board and restore reputation of the Dark Parable series. I'm headed back to play further into this one with fingers crossed hoping that brilliance breaks thru the clouds.
Rated 5 out of 5 by SkyeGray from Nice Collaboration! Welcome back, Blue Tea. I am so glad Blue Tea is back in the game. Their original DP games were exquisite from beginning to end. And their stories were quirky and odd. This game lacks the complete beauty of the former DP, and the odd little stories - but you can't have everything.
The HOPs are beautiful, the music is pretty - and the gameplay sounds are back from the old games. We even hear Ruth's voice narrating. It feels much truer to the games I loved than the last DP game that came out. I didn't even notice that Blue Tea was back on the credits until I logged in a second time.
But I did notice immediately that some of the old magic was back. Good game, thanks guys. Another winner! I'll keep it short. Fantasy games aren't for everyone so I don't think stars should be denied just because a game isn't your preferred Genre.
Having said that, this game is absolutely beautiful and if you are a fan of Fantasy games this one is for you! Colorfully exquisite, the HOG games are not too easy but not impossible either. The story line may not be completely new to many of us but it doesn't take away from the great graphics, puzzles and HOG scenes of this game.
I am a fan of Fantasy games but my 5 stars are being given for the overall quality of this adventure and the obvious hard work put into it. Who will win? Well I don't know as I haven't finished the game yet but I think I know which one it will be. I am not going to spoil it for anyone by describing the game play but I will list the Extras.
Parables - There are 21 and I think I've missed a lot of them Collectibles are 39 acorns, and for me some of them were hard to find in the darker scenes. Souvenirs - they are as always at the end of the Bonus Chapter. Developer: Big Fish Games. Released: December As you quickly become surrounded by pirates, magic, and other mysterious stuff! Plenty of quests, booty and daily bonuses to play and find! Developer: Melesta Games. Released: August See also: Toy Defense Series List. Description: Explosive tower defense game set in World War I.
Use your full arsenal of weapons and tactical tricks to stay in the fight. Eliminate your foes, defend your base and live the life of a true soldier. Lead your army to victory by any means possible! Play the entire game for free or enhance the experience, virtual items, power-ups and other fun extras. Includes 72 levels across 3 worlds! Developer: Boomzap Entertainment. Genres: Hidden Object, Puzzle, Adventure. Well, my fears have been officially put to rest Of course, Dark Parables games contain fairytale storylines.
As you well know by now, fairytale stories are NOT my favourite. But for some reason, I enjoyed this one! I did not like the opening very much, so the story took quite a while to get in to, but once I did, I was fascinated. Eipix certainly know how to create a story. The story here- although still following a parable- is completely different from any of its predecessors. Unlike previous games, there were multiple twists and turns in the demo, each one getting me more and more engrossed in to the game.
I liked the inclusion of references and characters from the previous series. It showed to me that Eipix is not starting afresh with their adoption of the series, which is nice to see.
I really liked our villain here- that evil eel was a creepy addition, yet made me laugh at the same time. The evil eel has got to be one of my favourite evil characters of all time. The demo ended on a really exciting note and I had to continue on. I will be impatiently waiting for the SE to continue my adventure.
Overall, a very enjoyable story, much improved upon from its predecessors. I really, really enjoyed the gameplay. I was glad to see that Eipix was paying homage to the previous owners of the series by keeping in my most loved part of the games- the fragmented HOS.
Yes, gone are Eipix's overly interactive, excessively long, super easy HOS. I have always found the fragmented object scenes hard to complete, and there is no exception here. It was nice to be actually challenged with a HOS for once in my life! Eipix have not even attempted to sneak in some of their own HOS that I have grown to despise There are 4 HOS in the demo, which is a great number.
The HOS are well spaced out too. They were so much fun to play, and very different from what we've been seeing lately, which is what I've been asking for for AGES!
I have not had this much fun with puzzles in a long time. I think this is Eipix's best job when it comes to puzzles. I didn't find the puzzles to be overly challenging, but I loved them nonetheless. I hope to see a lot more puzzles as the game goes on yes, you read that right. A huge kudos to this developer for making me love the puzzles! Similar to the HOS, there was a decent number in the demo 4 and the puzzles were well spaced out.
I am thrilled that Eipix has paid homage to Blue Tea by keeping in all the awesome parts of this game's predecessors. I loved the return of all the little niches and secret hiding spots, having to find three different coloured items, put them on a pedestal, and have a little compartment open to reveal a needed item.
That was one of the best parts of Blue Tea, so I am glad it has returned here. I found this game to be extremely fun, and quite challenging, I must admit. It is great to see Eipix have stepped up their game in terms of challenge, because it means I will be rushing to get the debit card out! As far as extra features go, they were pretty minimal in this game. There was one where I had to add something, but that was quite simple in itself and the object only required one interaction.
The lack of additional features does not trouble me, but there is one thing I must comment on. In a game with light graphics, that's fairly easy to overlook, and that's exactly what I did. That's a plus item? The lack of extra gameplay features does not bother me as much as it may bother some others.
However, I think that this game could have done with maybe one other feature to add to the gameplay experience. Again, though, I'm not too fussed. The basic features have been done quite well. There are 4 modes of difficulty, as well as an interactive map and working hint.
Unfortunately, there is no diary, which was a key feature of previous Dark Parables games. This is what disappoints me, because I believe that the diary is a necessary extra.
Overall, fantastic gameplay that I just loved. The graphics, as usual, were great. The scenes were drawn with some lovely detail to make them appear lifelike. The character designs were good yet again, and there was lip-synching, which is always nice to see. However, I noticed that the graphics were quite light in some situations, which made things hard to see. In some cases, I didn't even know I had one in my inventory.
I also felt some of the HOS were a bit too light on a couple of occasions. Other than that, great job. The voice-overs are standard. I have no issue. Differences are standard. Custom lets you set the game your way. I played Casual. Hint is useful outside HOS. Map- The map is interactive and helpful. It lets you know where you have current tasks to perform, as well as where your active objective is. There were not many of them, plus the indications were a bit hard to make out with the light graphics.
Achievements- the achievements are great in this game. Collectible crescent moons 40 - one in every scene, including bonus chapter.
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