Diablo 2 rom download for android
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Breaking News Support Availability: Nov. Relevant Products:. The original, not Resurrected. To install the original Diablo II , use the links below. Did you find this article helpful? Yes No. You'll normally find a rogue or mercenary boss who sells you one of his warriors in much the same way that the blacksmith sells you his weapons.
Each warrior has their own attributes, so the more money you spend, the better a fighter you'll get. You can only have one of these oafs with you at any one time, although they will fight till the bitter end. As you'd expect, they're not known for their intelligence and will be content to throw themselves with wild abandon against any enemy that comes into sight. At least they're better than the sidekicks in Daikatana.
Each portion of dungeon is tiny compared to the sprawling levels found in the original. You are led down restrictive corridors much more and there is hardly any real exploration involved. On the other hand, the outdoor levels are wildly open and can leave you wandering around for ages before you find what you're looking for. There is a wider variety of styles compared to the first game, with Egyptian backgrounds competing with the more common grey dungeons and castles, but the random plan creation clearly limits the quality of design.
The randomness adds a lot to the replayability value, but do you really need it? After all, the game is absolutely massive, requiring an insane amount of hours to complete. And, if you want to try out all the classes, the time is multiplied. So why choose random, simplistic and almost empty maps instead of specifically created ones, apart maybe from the advantage of more unpredictable multiplayer games?
Not only are the dungeons created randomly, so are the towns and forests, so you can be sure to be stepping into, if not a completely different wortd, at least a less predictable environment.
Diablo II really is truly huge. Unlike its sprite-driven graphics, it is a game of monstrous proportions, easily three times bigger than the original. There are four towns which the quests are launched from divided into three acts and plenty of roaming wilderness, as well as the unavoidable dungeons. For such a plain-looking game, though, there's not an awful lot of interaction with the precious little environment to be found.
The Ultima series at its height always created simple but loglstically real worlds to explore. Diablo seems bent on its one-dimensionality. The legions of fans demand little more than straightforward hack and slash, and Blizzard certainly hasn't gone out of its way to provide much else.
One of the biggest attractions of Diablo has always been the anal obsession with character building, maxing out all your stats, levelling up, getting more money and buying better weapons and armour.
We could go off on a tangent about this numerical fixation being a metaphor for consumerist society, but we won't. There is, however, little doubt that the single-player game would have been left largely untouched by the hardcore Diablettes had you not been able to transport your character from your solo game to the multiplayer arena.
In the same way that the ancient Gauntlet of which this is a direct successor was OK on your own but an absolute classic when your friends joined in, Diablo really comes into its own online. We'll be reviewing the multiplayer side of it in our Online section in the very near future, when the community really kicks off.
Blizzard is sure to address many of the problems people found first time round, not least of which was the rife cheating, where players would bump up their statistics into stratospheric numbers and proceed to murder any other player that should cross their path. Despite all the criticisms, if Diablo 2 is essentially the same game with knobs on, it can't be all that bad. And it isn't.
The gameplay is just as undemandingly addictive as ever, you can still choose the level of difficulty that suits you, and there's still a strange satisfaction to be had from levelling up and bringing down a large creature with a stroke of lightning or a mighty swing of the axe.
But, for all that this sequel has added, there is still something sorely missing. It has no sense of atmosphere and feels more like a heartless expansion pack. I remember playing Diablo and reaching one of the first bosses, a mad demonic butcher, with arms as wide as cows and a disturbing aura of evil.
I sauntered wildly through the dark dungeon, my racing heart willing my character to move faster, chased by this maniac and stumbling across horribly mutilated corpses broken in a puddle of blood you could almost smell. There is nothing like this here. Even when you see bodies impaled in a macabre landscape, you feel no quickening of the pulse, no terrified awe, you just click on them to see if there's any money hidden in them.
You find hideously powerful creatures later in the game, but none have the presence to really scare you. No doubt all you true Diablo heads out there will violently disagree with me and demand my head on a stake, but you will have already bought the game and played it to death anyway without the need of any vindication from our pages. We're sure you'll enjoy it immensely.
The rest of us, however, will turn our thoughts to a world of ever-progressing, ever-deepening, ever-evolving computer games. Vampire may be done and dusted, but there is the sheer majesty of the crowning masterpiece of role-playing, Deus Ex, to look forward to now. It may not seem like too big a deal, but the jump from three character classes to five is made all the more important by the subtle effects on gameplay each of them has.
Many of the differences are merely in the head of the player because there's not much variety in the way the game progresses by chomping through legions of monsters with swords or spell-cast snowballs. But there's enough to make you want to try out every character, and to level at least a couple of them up enough to see what they can really do.
Somehow this lucky jungle woman has kept both her breasts intact, which makes it hard to see how she can be so accurate with her bow and arrow. Of course, their mono-breastedness is far from being a proven historical fact, but there is definitely a distinct lack of horse riding bow-leggedness, or indeed of any horses. What you will get with the Amazon is great skill with the spear and arrows. The obvious advantage over a Barbarian or a Paladin is that you can conduct ranged attacks, thus keeping harmful creatures at bay long enough to split their heads open.
You'll need more than a sharp and thin piece of wood to get rid of the bigger enemies. Or when you're facing a screen full of smaller ones, which is why you can acquire your own special abilities, you can turn your arrows into incredibly powerful magical weapons.
You can also summon a muscular Valkyrie to fight with you. If the Valkyrie is not entirely to your liking, perhaps too lively and healthy-looking, then the powers of this corpse-lover may be more up your dark and twisted alley. The macabre Necromancer is rarely alone and is capable of summoning skeletons and golems from the fallen bodies of slain monsters.
This is unquestionably the character to play if you want to give the game the sinister edge it lacks, but it's still not as darkly evil as we'd like it to be. Raising skeletons loses its charm after a while, but there are other spells like the one making corpses explode in the face of your enemies, or the one that traps them in a bone prison. No RPG is complete without one of these muscly, brainless and unexciting characters.
In Diablo II be comes in the bald and ethnic variety rather than the dark and hairy Conan-clone shape. He's also capable of carrying weapons in both hands, turning him into a real meat-grinder. If you thought the lawnmower at the end of Peter Jackson's Brain Dead was an effective weapon, wait till you see the Barbarian's double-hatchet wrist action. To make the character more interesting he also has his very own special skills tree.
Since he's so much of an animal that he can't articulate words properly, most of these skills are in the form of battle-cries and work in a similar way to spells. You can use them to strike terror into the heart of enemy creatures or make you momentarily stronger. There are other skills, such as the useful but hilarious Leap Attack, where he prances about like a ballet dancer, or the whirlwind one, where he turns into a deadly Warner Bros Tasmanian Devil, whizzing around the screen.
As with most RPGs, the truly magical character is the weakest to begin with but by far the strongest once you have enough experience. There is a large contingency of fans whose sole purpose in life is to cast more and more powerful spells and who are only fulfilled when the palms of their hands are crackling with a freshly cast electric bolt. If you're one of them, then the Sorceress will be your character of choice.
Her skill tree is the most rewarding and, when you reach the higher echelons, there is very little that can stand in your way. The downside is that her spells are the most familiar and least original, with the usual fare of firewalls, lightning bolts and meteor storms. You do get to summon a hydra to fight with you though.
The Paladin is a righteous but fascinating figure, combining the faith of a monk, the honour of a samurai and a shiny silver armour suit. Apart from the usual fighting skills you can work up, you can create mystical hammers to spiral around handy to knock skeletons into a big pile of bones and heavenly shields to protect you. The most interesting concept, though, is the one of auras.
There are defensive and offensive ones, and they work pretty much the same as curses or spells, with the most effective being the religious ones like Fanaticism and Meditation. Not that we condone the narrow-mindedness of fanatics, whether it's for religion or for Diablo Two years to make a game that only runs at x resolution and requires a microscope to see any difference from the original. Beneath the surface Diablo II is a much-enhanced game - the addition of server-based characters, increasing the maximum number of players per game, expanding the playing area, adding the 'hardcore' game albeit a blatant rip from the 'ironman' game created by gamers for the original Diablo and lots more.
Also, let's not miss the fact that the game now reacts to increasing numbers within a game, more players more baddies - simple but a nice touch - the ability to form a proper gaming party and, of course, the player 'stash' in which to store goodies for trade.
As far as gameplay is concerned, it's the pure hack 'n' slash dungeon-romp that we all know and loved. As an RPG Diablo His less impressive, the AI is even more simplistic than its predecessor, with baddies resorting to overwhelming you in large numbers. But, we have to face facts, this isn't a cerebral game - it never was. But as a multiplayer game, Diablo II borders on farcical. Because the servers that are available simply can't cope with the demand.
Sure I can play 'open games', where I use my single-player character, but I've been doing that for years - in a game called Diablo. Diablo 2 was supposed to be about playing the game in its entirety with your mates or enemies and, until Blizzard sorts out its servers, this is simply too much of a chore.
But what really sucks is if, and when, you do get into a game, Diablo II really isn't that bad. After the wait, though, all you get is a numb ass, a full bladder and your ashtray looks like Mt Etna - six hours go by, it's 3am and you're thinking about skiving oft work.
The point is that at the moment it's not worth buying Diablo 2 to play online. If you do you'll only end up frustrated and bitter as I did and you'll never play it again. Best thing you can do is wait until Blizzard sort their servers out. There are better things to do than sit staring at your monitor until 4am. Other frustrations such as latency, not being able to create games, not seeing games the list goes on and on can all be traced back to the servers again! Though it quashed a few minor bugs, the recent patch added a countdown to game creation - so now you can sit for 20 minutes watching a counter go from to 0 and then get a server error.
What's the point? Well you're entitled to your opinion and if sale's figures are anything to go by you're in good company. We know there are people out there who swear by Diablo II - over a million people can't be wrong. But our score reflects a pretty united front in the office. We don't think it's enough to release what's essentially an add-on pack and proclaim H as a fullblown sequel. If you're honest you'll agree that the graphics are pretty poor and, as gamers who pay hundreds of pounds for new 3D cards, we have every right to demand top quality visuals as well as excellent gameplay.
In this strategy guide we tell you the quickest way to progress through each quest, as well as a list of the major monsters you will face on the way. We also include a detailed look at each character class and the special moves and spells associated with them. To polish things off there's a quick guide to the items you can find in the game and that cheat So, let's get on with it Deckard Cain The omnipresent Cain identifies your magic items.
Hralti Mas a plentiful supply of armour and weapons. Also good for repairs. As soon as you venture out of the safety of the town, the first unique monster you kill drops a Jade Figurine. Take it back to Meshif and he gives you the Golden Bird. Wander over to Alkor and give the Golden Bird to him. Now return to Meshif for an excellent potion that increases your life points by That's it - the first quest is complete.
See, things aren't so bad here, are they? As you venture through the extremely tricky Flayer Jungle you come across a Pygmy village. Within this village there is a Pygmy Shaman who holds the Gidbinn Dagger.
Kill him to get the dagger and then take it back to Ormus at Kurast Docks. He rewards you with a randomly generated Magic Ring. You can now visit Asheara who offers the services of her mercenaries.
Generally speaking, it's the mages with cold spells that are the most effective; their ability to freeze enemies is invaluable at this point in the game. Make sure you have resistance to fire before you go after it though, because SszarkThe Burning can be very hot to handle. He shouldn't put up much of a fight providing you go in hard and fast. The third body part, the Heart, can be found in the sewers on level two. The Flail is in Travincal, but beware, it is extremely difficult to get hold of.
Ismail Vilehand is the Council Member you need to beat, and the best way to do this is tempt him out into the open and get your hired mage to blast him with cold spells. Once you've got the Flail put it in the Horadric Cube with all the body parts and transmute the contents into Khalim's Will. Talk to Alkor to find out details of this quest. Go through Upper Kurast, the Bazaar and the Causeway. The Ruined Temple is found by clicking on a set of steps leading down.
The only way to find the steps is by experimenting. Once inside the Temple you need to kill Battlemaid Sarina to get the Tome.
As long as you keep topping up on potions during the bout you shouldn't really have too many problems with her. With the Tome in your inventory head back to Alkor for a reward of five extra attribute points.
It's worth mentioning that you don't actually have to complete this quest to continue, but hey, five extra attribute points shouldn't be sniffed at. This is probably one of the most straightforward quests - you can't go wrong really. But the uniqueness of the new characters makes it a fun ride. If you decide to skip the replay and stick with your old characters you just need to convert them -- a one-time, one-way process.
The game still has lots of new things to play with even without the use of the new classes. Thousands of new class-specific weapons, armor and magic items are included in the game as well as new item sets and new unique items.
The expansion adds rune words and jewels to the mix as well, making it easier to create or modify items. There are also charms, items which when held in your backpack grant magical enhancements, and ethereal weapons and armor, which are imbued with magical properties but are irreparable. Lord of Destruction features a lot of minor changes that make gameplay more fun.
Now you can heal and equip your hirelings, and even take them to new Acts. LOD also features a larger character stash chest, eight new skill hotkeys, "repair all" commands, new automap features and a "fill tome" command. The biggest feature, of course, is the new Act, a fantastic addition set in the Barbarian Highlands and featuring six new quests. Not only does the new Act contain eye-catching glacier graphics, it also includes some of the hardest creatures, 50 new classes and seven new bosses to be exact, and the most difficult quests in the game.
As in the original Diablo II , you can play single or multiplayer, but the added unique items and increased difficulty make multiplayer a near must. Unfortunately the expansion doesn't include any changes to Blizzard's multiplayer Battle. Although the graphics haven't really been changed in the game, the expansion does now allow you to play in x mode, which gives a wider view and seems to make the graphics less pixilated.
Of course you can't forget the cinematic scenes for the new act, which remain at Blizzard's high standard. The expansion is so packed with new features, creatures, classes and items that you could mistake it for a new game. And with at least an additional 10 hours of play, the expansion is definitely worth the price. The best game of last year may feature the best expansion of this year. Browse games Game Portals.
Diablo II: Lord of Destruction.
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